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Control International Edition July 2011
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About GATE

GATE final publication 2012
Results from the GATE research project
a 75 page overview (pfd 4.7 Mb)

GATE Magazine 2010
a 36-page overview of the GATE project (pdf 5.3 Mb

Research themes:
Theme 1: Modeling the virtual World
Theme 2: Virtual characters
Theme 3: Interacting with the world
Theme 4: Learning with simulated worlds

Pilots:
Pilot Education Story Box
Pilot Education Carkit
Pilot Safety Crisis management
Pilot Healthcare Scottie
Pilot Healthcare Wiihabilitainment

Knowledge Transfer Projects:
Sound Design 
CIGA 
Agecis 
CycART 
VidART
Motion Controller
Compliance
Mobile Learning
Glengarry Glen Ross
CASSIB
EIS
Enriching Geo-Specific Terrain
Pedestrian and Vehicle Traffic Interactions
Semantic Building Blocks for Declarative Virtual World Creation 
Computer Animation for Social Signals and Interactive Behaviors

Address

Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088

Acknowledgement

 ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.

Publications theme 1: Modeling the virtual world

Publications wp 1.1 Automatic World Generation based on real data

Publications wp 1.2 Automatic Creation of Imaginary  Worlds

Publications wp 1.3 Affective Appraisal of Virtual Environments

 

Publications wp 1.1 Automatic World Generation based on real data

Marc J. van Kreveld, Thijs van Lankveld, Maarten de Rie: (alpha,delta)-Sleeves for the reconstruction of rectilinear building facets. In: Progress and New Trends in 3D Geoinformation Sciences (Proceedings of 3D GeoInfo), Springer, Lecture Notes in Geoinformation and Cartography, 2013, ISBN: 978-3-642-29792-2, p. 231-247.

Marc J. van Kreveld, Thijs van Lankveld, Remco C. Veltkamp: On the shape of a set of points and lines in the plane. Comput. Graph. Forum 30(5): 1553-1562 (2011

Thijs vanLankveld ,  Marc vanKreveld, RemcoVeltkamp, Identifying rectangles in laser range data for urban scene reconstruction, Short Communication to SMI 2011,  21 March 2011.

Thijs van Lankveld, Marc van Kreveld, Remco Veltkamp. Identifying rectangles in laser range data for urban scene reconstruction. Computers & Graphics 35(3): 719-725 (2011).

Jonas Koperdraat. CASIFT: A hybrid feature point descriptor combining simulation of affine transformation with color information. Experimentation project report, Utrecht University / TNO, November 2011.

Rob Schuddeboom. Keypoint matching in photo images for 3D modelling. Master thesis report, Utrecht University / TNO, August 2011.

Frank B. ter Haar, Remco C. Veltkamp. Expression modeling for expression-invariant face recognition. Computers & Graphics, vol. 34, 2010, 231-241. 

Frank B. ter Haar, Remco C. Veltkamp. Automatic Bootstrapping of a Morphable Face Model using Multiple Components. IEEE ICCV Workshop on 3-D Digital Imaging and Modeling, 2009. In: IEEE Proceedings Computer Vision Workshops, pp. 1497-1504. 

Remco C. Veltkamp, Geert-Jan Giezeman, Hannah Bast, Thomas Baumbach, Takahiko Furuya, Joachim Giesen, Afzal Godil, Zhouhui Lian, Ryutarou Ohbuchi, Waqar Saleem. SHREC'10 Track: Large Scale Retrieval. In: M. Daoudi, T. Schreck, M. Spagnuolo, I. Pratikakis, R. Veltkamp (eds.), Proceedings of the Eurographics/ACM SIGGRAPH Symposium on 3D Object Retrieval, 2010, 63-69.

M. Daoudi, T. Schreck, M. Spagnuolo, I. Pratikakis, R. Veltkamp (eds.), Proceedings of the Eurographics/ACM SIGGRAPH Symposium on 3D Object Retrieval, 2010. ISBN 978-1-4503-0160-2.

Remco C. Veltkamp, Frank B. ter Haar. SHREC 2009 - Shape Retrieval Contest. In: Proceedings Eurographics Workshop on 3D Object Retrieval, 2009, 57-59.

Frido Kuijper, Rob van Son, Mario Veraart. Urban Environment Modeling from Mixed Airborne and Ground-Based Imagery. In: Proceedings of the IMAGE 2008 Conference, June 2008, St. Louis, Missouri, USA.

Frido Kuijper, Rob van Son, Rein Kadijk. A Case Study Experience on Automated Terrain Modelling from Satellite Imagery. In: Proceedings of the ITEC 2010 Conference, April 2010, London, UK.

Kuijper, F., van Son, R., van Meurs, F., Smelik, R., and de Kraker, K.J. (2010), Techniques for Automatic Creation of Terrain Databases for Training and Mission Preparation, Proceedings of the IMAGE 2010 Conference, 12-15 July 2010, Scottsdale, Arizona, USA.

Frank ter Haar. Reconstruction and Analysis of Shapes from 3D Scans. PhD thesis, Utrecht University, Dept. Computer Science, September 2009. ISBN 978-90-8891-109-5.

Van Noorloos. Towards constructing complete boundaries of buildings from airborne LiDAR data. MSc thesis INF/SCR-09-52, Department Computer Science, Utrecht University, 2010.

Bob Böggemann, Stereo depth estimation from video sequence Report, Department Computer Science, Utrecht University.

F.A. van Meurs. Poster presentation Automatic World Generation based on Real Data, CASA Workshop on 3D Advanced Media In Gaming And Simulation 3AMIGAS, 2009.

M. van Kreveld, T. van Lankveld, R. Veltkamp. Identifying well-covered minimal bounding rectangles in 2D point data. In: EuroCG'09, 25th European Workshop on Computational Geometry, pages 277-280, 2009.

M. van Kreveld, T. van Lankveld, R. Veltkamp. Identifying well-covered minimal bounding rectangles in 2D point data. In: Proceedings of the fifteenth annual conference of the Advanced School for Computing and Imaging, 2009.

Vincent Berkien, 3D building generation from height data with support from additional spatial data sources, INF/SCR-2007-049, 5 March 2008 (master's thesis).

Roderik Heij, Stitching 3D boxes to visualize residential areas, INF/SCR-2007-041, 24 January 2008 (master's thesis).

Arjen Swart, Registration of Panoramic Images using a Topographic Map, INF/SCR-2007-014, 28 September 2007 (master's thesis).

Jonathan Broere, Urban scene reconstruction using image sequences, INF/SCR-2007-022, 1 October 2007 (master's thesis).

Publications wp 1.2 Automatic Creation of Imaginary  Worlds   

Smelik RM (2011) A Declarative Approach to Procedural Generation of Virtual Worlds. PhD Thesis, Delft University of Technology, ISBN 978-90-8570-597-0

Tutenel T, Smelik RM, Lopes R, de Kraker KJ and Bidarra R (2011) Generating consistent buildings: a semantic approach for integrating procedural techniques. IEEE Transactions on Computational Intelligence and AI in Games, vol.3, no.3, pp.274-288, September 2011 

Togelius J, Whitehead J and Bidarra R (2011) Procedural content generation in games. IEEE Transactions on Computational Intelligence and AI in Games 3(3):169-171, doi: 10.1109/TCIAIG.2011.2166554

Lopes R and Bidarra R (2011) Adaptivity challenges in games and simulations: a survey. IEEE Transactions on Computational Intelligence and AI in Games 3(2): 85-99, doi: 10.1109/TCIAIG.2011.2152841 

Kessing J, Tutenel T and Bidarra R (2012) Designing semantic game worlds. Proceedings of PCG 2012 - workshop on Procedural Content Generation for Games, co-located with the Seventh International Conference on the Foundations of Digital Games, 29 May - 1 June, Raleigh, NC

Lopes R, Tutenel T and Bidarra R (2012) Using gameplay semantics to procedurally generate player-matching game worlds. Proceedings of PCG 2012 - workshop on Procedural Content Generation for Games, co-located with the Seventh International Conference on the Foundations of Digital Games, 29 May - 1 June, Raleigh, NC

Zhang X, Tutenel T, Mo R, Bidarra R and Bronsvoort WF (2012) A Method for Specifying Semantics of Large Sets of 3D Models. In Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP 2012), Rome, Italy

Kuijper, F, Smelik, RM, van Son, R (2011) A Declarative Instructor-centered Approach to Modeling Synthetic Environments. Proceedings of the I/ITSEC 2011 Conference, November 28 - December 1, Orlando, Florida, USA

Hendrickx Q, Smelik RM and Bidarra R (2011) An effective composition method for novice shader programmers. In: Proceedings of 2nd Annual Student Research Conference, 24 November, Eindhoven, The Netherlands

Frido Kuijper,Rob van Son, Ruben Smelik.An Instructor-Centered Declarative Approach toModeling Synthetic Environments. In Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2011 

Tutenel T, van der Linden R, Kraus M, Bollen B and Bidarra R (2011) Procedural filters for customization of virtual worlds. TBP in: Proceedings of PCGames 2011 - workshop on Procedural Content Generation for Games, co-located with the Sixth International Conference on the Foundations of Digital Games, 28 June - 1 July, Bordeaux, France

Smelik RM, Galka KA, Kuijper F, de Kraker KJ and Bidarra R (2011) Semantic constraints for procedural modelling of virtual worlds TBP in: Proceedings of PCGames 2011 - workshop on Procedural Content Generation for Games, co-located with the Sixth International Conference on the Foundations of Digital Games, 28 June - 1 July, Bordeaux, France 

Brand S and Bidarra R (2011) Parallel Ripple Search - scalable and efficient pathfinding for multi-core architectures. In: Motion in Games. Allbeck JM and Faloutsos P (Eds.), LNCS 7060, Springer, pp. 290-303 (special issue: Proceedings of MIG'11 - 3rd International Workshop on Motion in Games,
13-15 November, Edinburgh, UK)

Lopes R and Bidarra R (2011) A semantic generation framework for enabling adaptive game worlds. In: Proceedings of ACE 2011 - International Conference on Advances in Computer Entertainment Technology, 8-11 November, Lisbon, Portugal

van Gestel J and Bidarra R (2011) Procedural modelling of destructible materials. In: Proceedings of V Ibero-American Symposium on Computer Graphics, 1-3 June, Faro, Portugal

van Est C and Bidarra R (2011) High-level scenario editing for simulation games. In: Proceedings of the 6th International Conference on Computer Graphics Theory and Applications - GRAPP 2011, 5-7 March, Algarve, Portugal

Smelik RM, Tutenel T, de Kraker KJ and Bidarra R (2011) A Declarative Approach to Procedural Modeling of Virtual Worlds. Computers & Graphics, Volume 35, Issue 2, Pages 352-363, Elsevier

Publications wp 1.2 Automatic Creation of Imaginary  Worlds in 2010

Lopes R, Tutenel T, Smelik RM, de Kraker KJ and Bidarra R (2010) A Constrained Growth Method for Procedural Floor Plan Generation. TBP in: Proceedings of GAME-ON 2010, 17-19 November, Leicester, United Kingdom. 

Tutenel, T., Smelik, R.M., Bidarra, R. and de Kraker, K.J. (2010) A Semantic Scene Description Language for Procedural Layout Solving Problems. To be published in: Proceedings of AIIDE 2010 - 6th Conference on Artificial Intelligence and Interactive Digital Entertainment, October 11-13, Stanford, CA, USA. 

Bronsvoort WF, Bidarra R, van der Meiden HA, and Tutenel T (2010) The increasing role of semantics in object modeling. Computer-Aided Design and Applications 7(3): 431-440. 

Kuijper, F., van Son, R., van Meurs, F., Smelik, R., and de Kraker, K.J. (2010), Techniques for Automatic Creation of Terrain Databases for Training and Mission Preparation, Proceedings of the IMAGE 2010 Conference, 12-15 July 2010, Scottsdale, Arizona, USA

Smelik, R.M., Tutenel, T, de Kraker, K.J., and Bidarra, R. (2010) Integrating procedural generation and manual editing of virtual worlds. To be published in: Proceedings of FDG Workshop on Procedural Content Generation in Games, 18 June, Monterey, CA, USA

Smelik, R.M., Tutenel, T., de Kraker, K.J., and Bidarra, R. (2010) Interactive creation of virtual worlds using procedural sketching. Proceedings of Eurographics 2010 - Short papers, 3-7 May, Norrköping, Sweden

Ruben M. Smelik, Tim Tutenel, Klaas Jan de Kraker, and Rafael Bidarra, "Declarative Terrain Modeling for Military Training Games," International Journal of Computer Games Technology, vol. 2010, Article ID 360458, 11 pages, 2010. doi:10.1155/2010/360458

Bidarra, R, de Kraker, K.J., Smelik, R.M., and Tutenel, T. (2010) Integrating semantics and procedural generation: key enabling factors for declarative modeling of virtual worlds. In: Proceedings of FOCUS K3D Conference on Semantic 3D Media and Content, 11-12 February, Sophia Antipolis, France, pp. 51-55

Hendrickx, Q., Smelik, R.M., and Bidarra, R. (2010) Real-time rendering of river networks. In: Proceedings of I3D 2010 - ACM SIGGRAPH Symposium on Interactive 3D Gaphics and Games, 19-21 February, Washington DC, USA.

Harteveld C, Guimarães R, Mayer I and Bidarra R (2010) Balancing play, meaning and reality: The design philosophy of LEVEE PATROLLER. Simulation and Gaming 41(3): 316-340, doi:10.1177/1046878108331237

Huijser R, Dobbe J, Bronsvoort WF and Bidarra R (2010) Procedural natural systems for game level design. In: Proceedings of SBGames 2010, 8-10 November, Florianópolis, SC, Brazil, pp. 177-186

Bidarra R, Schaap R and Goossens K (2010) Growing on the inside: soulful characters for video games. In: Proceedings of IEEE Conference on Computational Intelligence and Games, 18-21 August, Copenhagen, Denmark

Publications wp 1.2 Automatic Creation of Imaginary  Worlds in 2009

Smelik, R.M., de Kraker, K.J., Tutenel, T., Bidarra, R., and Groenewegen, S. A. (2009). A Survey of Procedural Methods for Terrain Modelling. In Proceedings of the CASA Workshop on 3D Advanced Media In Gaming And Simulation (3AMIGAS), 16 June, Amsterdam, The Netherlands.

Tutenel, T., Bidarra, R., Smelik, R.M., and de Kraker, K.J. (2009). Rule-based Layout Solving and its Application to Procedural Interior Generation. In Proceedings of the CASA Workshop on 3D Advanced Media In Gaming And Simulation (3AMIGAS), 16 June, Amsterdam, The Netherlands.

Smelik, R.M., de Kraker, K.J., Tutenel, T., Bidarra, R. (2009). A Case Study on Procedural Modeling of Geo-Typical Southern Afghanistan Terrain. In Proceedings of the IMAGE 2009 Conference, 13-16 July, St. Louis, MO, USA.

Tutenel, T., Smelik, R.M., Bidarra, R. and de Kraker, K.J. (2009). Using Semantics to Improve the Design of Game Worlds. In Proceedings of AIIDE 2009 - 5th Conference on Artificial Intelligence and Interactive Digital Entertainment, 14-16 October, Stanford, CA, USA.

Kessing, J., Tutenel, T., and Bidarra, R. (2009). Services in Game Worlds: a Semantic Approach to Support Emergent Behavior in Object Interaction. In Proceedings of ICEC 2009 - International Conference on Entertainment Computing, 3-5 September, Paris, France.

Saskia A. Groenewegen, Ruben M. Smelik, Klaas Jan de Kraker, Rafael Bidarra (2009). Procedural Layout Generation Based On Urban Land Use Models. In Short Paper Proceedings of Eurographics 2009, Eurographics Association, Munich, 2009.

In 2009 we also worked on:

Harteveld C, Guimarães R, Mayer I and Bidarra R (2009) Balancing play, meaning and reality: The design philosophy of LEVEE PATROLLER. Simulation and Gaming, doi:10.1177/1046878108331237 (online since August 10th, 2009)

Bidarra R and Zhang X (2009) Game Technology for Training and Education. Guest Editors of a special issue of the International Journal of Computer Games Technology 2009:ID 521020, doi:10.1155/2009/521020

van Driel L and Bidarra R (2009) A semantic navigation model for video games. In: Motion in Games. Egges A, Geraerts R, Overmars M (Eds.), LNCS 5884, Springer, ISBN 978-3-642-10346-9, pp. 146-157 (special issue: Proceedings of MIG'09 - 2nd International Workshop on Motion in Games, 21-24 November, Zeist, The Netherlands)

van den Berg R, Rejen JM and Bidarra R (2009) Collision avoidance between avatars of real and virtual individuals. In: Motion in Games. Egges A, Geraerts R, Overmars M (Eds.), LNCS 5884, Springer, ISBN 978-3-642-10346-9, pp. 1-12 (special issue: Proceedings of MIG'09 - 2nd International Workshop on Motion in Games, 21-24 November, Zeist, The Netherlands)

Bidarra R (2009) Experiencing the engineering challenges of game development. In: Proceedings of 37th Engineering Education Conference SEFI 2009, 1-4 July, Rotterdam, The Netherlands

de Carpentier GJP and Bidarra R (2009) Interactive GPU-based procedural heightfield brushes. In: Proceedings of Fourth International Conference on the Foundations of Digital Games, 26-30 April, Port Canaveral, FL, pp. 55-62

Publications wp 1.2 Automatic Creation of Imaginary  Worlds in 2008

T. Tutenel, K.J. de Kraker, R.M. Smelik and R. Bidarra. (2008). The Role of Semantics in Games and Simulations. Computers in Entertainment (CIE). Volume 6 , Issue 4  (December 2008).

R.M. Smelik, T. Tutenel, K.J. de Kraker, and R. Bidarra. (2008) A Proposal for a Procedural Terrain Modelling Framework. In Poster Proceedings of the 14th Eurographics Symposium on Virtual Environments EGVE08, Eindhoven, The Netherlands, May 2008. 

R.M. Smelik, T. Tutenel, K.J. de Kraker and R.Bidarra (2008) A Proposal for a Procedural Terrain Modelling Framework Poster. 

We also worked on:

Schaap R and Bidarra R (2008) Towards emotional characters in computer games. In: Entertainment Computing - ICEC 2008 , Stevens SM and Saldamarco SJ (Eds.), Lecture Notes in Computer Science 5309, Springer, ISBN 978-3-540-89221-2, pp. 167-172

Publications WP 1.3 Affective Appraisal of Virtual Environments

Alexander Toet, Joske M. Houtkamp, Raph van der Meulen (2013). Visual and Auditory Cue Effects on Risk Assessment in a Highway Training Simulation. Simulation & Gaming 1-22 DOI: 10.1177/104687813495349.

Houtkamp, J.M. Affective Appraisal of Virtual Environments, Utrecht, PhD theses,University, July 2012.

Houtkamp, J.M., & Toet, A. (2012). Who's afraid of Virtual Darkness: affective appraisal of night-time virtual environments. Digital Landscape Architecture, 2012. P. 508-515.

Houtkamp, J.M., Toet, A., Bos, F.A. ( 2012). Task relevant sound and user experience in computer-mediated fire fighter training. Simulation & Gaming, 43(6) 778-802, 2012. DOI 10.1177/1046878112444564

Toet, A., Houtkamp, J.M., & Meulen, R. Van der. (2012?) (under review)
Virtual highway incident support: Risky business ! Submitted to Simulation&Gaming.

Vreugdenhil, P.E., Toet, A. & Houtkamp, J. (2012?) (under review)
Effects of Simulated Darkness on the Affective Appraisal of a Virtual Environment. Submitted to the Journal of Environmental Psychology.

Houtkamp, J.M. & Junger, M.L.A. (2010). Affective qualities of an urban environment on a desktop computer. In E. Banissi (Ed.), Proceedings of the 2010 International Conference Visualisation. Los Alamitos: IEEE Computer Society. 

R. van Lammeren, J. Houtkamp, S. Colijn,, M. Hilferink, A. Bouwman (2010), Affective appraisal of 3D land use visualization, Computer Environment and Urban Systems, Volume 34, Issue 6, November 2010.

Toet, A., Spek, E. van der, Houtkamp, J.M. "Cybersickness influences the Affective Appraisal of a Virtual Environment" . Open Virtual reality Journal 2010, 2, 26-31. 

Publications WP 1.3 Affective Appraisal of Virtual Environments in 2009

Alexander Toet, Ph.D., Marloes van Welie, M.Sc., and Joske Houtkamp, Ph.D. (2009). Is a Dark Virtual Environment Scary? In Cyberpsychology & Behavior Volume 12, Number 4, 2009.

Joske M. Houtkamp, Stefan Colijn, Attractive Visualization Influences the Perceived Quality of the Living Environment, Proceedings van Visualisation, 2009 International Conference (pp.). Los Alamitos: IEEE Computer Society.

Publications WP 1.3 Affective Appraisal of Virtual Environments in 2008

Houtkamp, J.M., Schuurink, E. & Toet, A. (2008). Thunderstorms in my Computer: The Effect of Visual Dynamics and Sound in a 3D Environment. In M. Bannatyne & J. Counsell (Eds.), Visualisation, 2008 International Conference (pp. 11-17). Los Alamitos: IEEE Computer Society.

van der Spek, E.D.   Houtkamp, J.M. (2008) Mixing Emotions, How Physical Discomfort Influences the Affective Appraisal of Virtual Places. In M. Bannatyne & J. Counsell (Eds.), Visualisation, 2008 International Conference (pp. 18-22). Los Alamitos: IEEE Computer Society.

Schuurink, E.L, Houtkamp, J & Toet, A. (2008). Engagement and EMG in Serious Gaming: Experimenting with Sound and Dynamics in the Levee Patroller Training Game. In P. Markopoulos et al. (Eds.),   Fun and Games, Second International Conference, Eindhoven,  The Netherlands, October 20-21, 2008. Proceedings},
Springer Lecture Notes in Computer Science,   volume 5294, 2008

Publications WP 1.3 Affective Appraisal of Virtual Environments in 2007
 
Houtkamp, J.M., Spek, E.D. & Toet, A. (2007). The influence of lighting on the affective qualities of a virtual theater. In Predicting the Future,25th eCAADe Conference Proceedings (pp. 77-84). Frankfurt am Main. 

Houtkamp, J.M. & Van Oostendorp, H. (2007). Virtual vandalism: The effect of physical incivilities on the affective appraisal of 3D urban models. In E. Banissi & al. (Eds.), Information Visualization (pp. 559-566). Los Alamitos, CA: IEEE Computer Society, Conference Publishing Services. 

Houtkamp, J.M. & Bos, F.A. (2007). Evaluation of a virtual scenario training for leading firefighters. In B. Van de Walle, P. Burghardt & C. Nieuwenhuis (Eds.), Proceedings of the 4th International Conference on Information Systems for Crisis Response and Management ISCRAM2007 (pp. 565-570). VUBPress.

Van der Spek, E.D., Bos, J.E., Van Emmerik, M.L., Houtkamp, J. and Toet, A.(2007) Cybersickness Affects the Affective Appraisal of a Virtual Environment. Proceedings of VIMS2007.

Van der Spek, E.D.The effect of cybersickness on the affective appraisal of virtual environments, 03-20-2007, Master's Thesis UU Utrecht, INF/SCR-06-39.