Articles in Control Magazine

Download our regular contributions to Control Magazine.

Issue 30, March 2012
Issue 29, January 2012
Issue 28, December 2011
Issue 27, November 2011
Issue 26, August 2011
Issue 25, July 2011
Issue 24, April 2011
Issue 23, February 2011
Issue 22, January 2011
Issue 21, November 2010
Issue 20, October 2010
Issue 18, June 2010
Issue 17, April 2010
Issue 16, January 2010

Control International Edition July 2011
Control International Edition March 2011
Control International Edition April 2010
Control International Edition August 2010 

About GATE

GATE final publication 2012
Results from the GATE research project
a 75 page overview (pfd 4.7 Mb)

GATE Magazine 2010
a 36-page overview of the GATE project (pdf 5.3 Mb

Research themes:
Theme 1: Modeling the virtual World
Theme 2: Virtual characters
Theme 3: Interacting with the world
Theme 4: Learning with simulated worlds

Pilots:
Pilot Education Story Box
Pilot Education Carkit
Pilot Safety Crisis management
Pilot Healthcare Scottie
Pilot Healthcare Wiihabilitainment

Knowledge Transfer Projects:
Sound Design 
CIGA 
Agecis 
CycART 
VidART
Motion Controller
Compliance
Mobile Learning
Glengarry Glen Ross
CASSIB
EIS
Enriching Geo-Specific Terrain
Pedestrian and Vehicle Traffic Interactions
Semantic Building Blocks for Declarative Virtual World Creation 
Computer Animation for Social Signals and Interactive Behaviors

Address

Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088

Acknowledgement

 ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.

Comp. Animation for Social Signals and Interactive Behaviour

Knowledge Transfer Project
Computer Animation for Social Signals and Interactive Behaviors


Future intelligent environments, like simulation and training environments, require knowledge about the interaction between humans and systems. For example, police training today often employs expensive actors for simulating situations where social and cultural awareness is considered important. Communication then involves more than just verbal utterances. Non-verbal modalities like gesturing or body postures are equally important to convey the right message. Smart environments, intended for training, should therefore be able to communicate, not just by means of text or speech but also by means of non-verbal modalities. For example, by means of embodied agents that use gesturing and body language to communicate. In virtual environments like Re-lion's Virtual Infantry Trainer we expect that non-kinetic and non-verbal behavior will become an important aspect of trainings situations where it can convey signals like stress, frustration, or agreement or disagreement in dialogue. The UT has developed expertise in this field within the Gate project. We aim to transfer UT's knowledge on advanced animation, and more in particular knowledge concerning the usage and implementation techniques for the Behavior Markup Language (BML) that is currently being developed and standardized in behavior generation and behavior animation.
The plan is to deliver a concrete, operational BML realizer, operating within Re-lion's system architecture that is able to interface with other intelligent systems via the BML language, and to test and to evaluate this BML realizer in a number of test cases for police training.

Project Participants
Re-lion
Universiteit Twente

Contact
Job Zwiers, Universiteit Twente