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About GATE

GATE final publication 2012
Results from the GATE research project
a 75 page overview (pfd 4.7 Mb)

GATE Magazine 2010
a 36-page overview of the GATE project (pdf 5.3 Mb

Research themes:
Theme 1: Modeling the virtual World
Theme 2: Virtual characters
Theme 3: Interacting with the world
Theme 4: Learning with simulated worlds

Pilots:
Pilot Education Story Box
Pilot Education Carkit
Pilot Safety Crisis management
Pilot Healthcare Scottie
Pilot Healthcare Wiihabilitainment

Knowledge Transfer Projects:
Sound Design 
CIGA 
Agecis 
CycART 
VidART
Motion Controller
Compliance
Mobile Learning
Glengarry Glen Ross
CASSIB
EIS
Enriching Geo-Specific Terrain
Pedestrian and Vehicle Traffic Interactions
Semantic Building Blocks for Declarative Virtual World Creation 
Computer Animation for Social Signals and Interactive Behaviors

Address

Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088

Acknowledgement

 ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.

Education:Carkit
GATE Innovative Pilot: Education "Carkit"

The GATE Education pilot attempts to showcase the future of education through demonstrating the possibilities of game based learning in the classroom. HKU's R&D program Applied Game Design, developed a race game that helps players to understand Newtonian physics. The game, called Carkit, proves that serious games can be fun...

carkit player

The main goal of the pilot is to showcase the possibilities of game based learning to the educational sector and creative industries in a demo based on state of the art game design & development insights and techniques. CarKit demonstrates the potential of the application of games in the classroom in the form of a race game that enables children to play with the laws of physics. Furthermore the pilot aims at a better understanding of the (im)possibilities of the adaptation of educational content to a game context and to share this understanding with the educational sector and creative industries.

Towards a design methodology for educational games
The results of the GATE Education pilot consist of a fully playable demo of a state of the art race game validated in Dutch classrooms. HKU designed and developed a game as an addition to and embedded it in existing educational methods. The design posed several challenges: the game had to be fun to play and a rewarding experience in itself, but also had to succeed in motivating players to understand Newtonian physics and succeed in transferring the appropriate knowledge. Successfully translating educational content into game mechanics and gameplay is difficult. By using a highly iterative design method, allowing us to constantly validate concepts and design decisions both in relation to player experience and the educational context, we succeeded. At the moment we are close to delivering a demo that successfully faces the posed challenges. Apart from CarKit and its abilities to showcase the future of game based learning, the value of this pilot also lies in the knowledge we gained in regard to design methods for educational games. We were able to share our insights in regard to the design methods and design processes of educational games in several papers, presentations, demonstrations, workshops and symposia.

Validating and scaling
The educational sector and creative industries have an urgent and vast need for insights into the mechanisms and effects of educational games and the translation of these insights in the form of design methods and business cases. At the moment we are testing CarKit within the classroom together the Freudentahl Institute for Science and Mathematics Education (Utrecht University). Furthermore we are developing a business case around the CarKit concept. This case also includes the translation of the CarKit concept to other educational domains

Pilot:
Education "Carkit"

Partners
Utrecht School of the Arts (HKU)
Waag Society

Contact details
Jeroen van Mastrigt, HKU
jeroen.vanmastrigt(at)kmt.hku.nl