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About GATE

GATE final publication 2012
Results from the GATE research project
a 75 page overview (pfd 4.7 Mb)

GATE Magazine 2010
a 36-page overview of the GATE project (pdf 5.3 Mb

Research themes:
Theme 1: Modeling the virtual World
Theme 2: Virtual characters
Theme 3: Interacting with the world
Theme 4: Learning with simulated worlds

Pilots:
Pilot Education Story Box
Pilot Education Carkit
Pilot Safety Crisis management
Pilot Healthcare Scottie
Pilot Healthcare Wiihabilitainment

Knowledge Transfer Projects:
Sound Design 
CIGA 
Agecis 
CycART 
VidART
Motion Controller
Compliance
Mobile Learning
Glengarry Glen Ross
CASSIB
EIS
Enriching Geo-Specific Terrain
Pedestrian and Vehicle Traffic Interactions
Semantic Building Blocks for Declarative Virtual World Creation 
Computer Animation for Social Signals and Interactive Behaviors

Address

Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088

Acknowledgement

 ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.

GATE Research Theme 3. Interacting with the world

Technological advances cause real worlds and simulated worlds to merge into what is called augmented reality. Augmented reality ranges from real museums augmented with a virtual guide to largely virtual worlds in which only your own hand is real, and to fully virtual gaming environments. In these augmented worlds natural navigation and interaction is a real challenge due to limitations in multimodal control and feedback technology and due to limitations in the understanding and true-to-life modeling of physical, biological and psychological processes. 
     Traditional interfaces for navigation and interaction consist of keyboards, mouse and joysticks, steering wheels for control, and desktop displays and dashboards for feedback. These interfaces are generally not natural (even clumsy) and demand substantial cognitive resources, in particular for inexperienced users. In order to enable people to navigate and manipulate in a natural manner in augmented worlds and thereby free their cognitive resources (memory, attention) for higher-level tasks we have to move away from dashboards and joysticks. Interaction concepts are needed that comply to the user’s perceptual and psychomotor systems, for instance using body mounted interfaces, and gesture recognition that are easy to control and interpret, fast and intuitive. With egocentric body mounted interfaces the simulated and real worlds can be matched intuitively and control and interpretation become natural. Further, augmented worlds become more fun!
    
The GATE theme “Interacting with the World” has been divided into three work packages:


WP 3.1 Animating Navigation and Manipulation

One of the most practical and important properties of a virtual environment is the possibility to interact with it by navigating through it or by picking up or pushing objects ... more


WP 3.2 Detecting, interpreting and affecting user behavior

In many applications, computer vision based analysis of motion, gestures, and facial expressions of groups of people is desired. Current techniques are still limited to a single person, and to fixed position in front of a camera. ... more


WP 3.3 Brain Connection Devices

The full title of this work package is: A Brain Connection Device for Education, Feedback, Gaming, Handsfree Interaction, Joy, Know-how, Learning and More… ... more