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Control International Edition July 2011
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About GATE

GATE final publication 2012
Results from the GATE research project
a 75 page overview (pfd 4.7 Mb)

GATE Magazine 2010
a 36-page overview of the GATE project (pdf 5.3 Mb

Research themes:
Theme 1: Modeling the virtual World
Theme 2: Virtual characters
Theme 3: Interacting with the world
Theme 4: Learning with simulated worlds

Pilots:
Pilot Education Story Box
Pilot Education Carkit
Pilot Safety Crisis management
Pilot Healthcare Scottie
Pilot Healthcare Wiihabilitainment

Knowledge Transfer Projects:
Sound Design 
CIGA 
Agecis 
CycART 
VidART
Motion Controller
Compliance
Mobile Learning
Glengarry Glen Ross
CASSIB
EIS
Enriching Geo-Specific Terrain
Pedestrian and Vehicle Traffic Interactions
Semantic Building Blocks for Declarative Virtual World Creation 
Computer Animation for Social Signals and Interactive Behaviors

Address

Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088

Acknowledgement

 ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.

Publications Knowledge Transfer Projects

EIS (EEG Indicators of Stress):

Brouwer, A.-M, Hogervorst, M. A., van Erp, J. B. F., Heffelaar, T., Zimmerman, P. H., &Oostenveld, R. Estimating workload using EEG spectral power and ERPs in the n-back task. In Journal of Neural Engineering, 9, 2012.

CycART:

A. Swart, J. Broere, R.C. Veltkamp, R.T. Tan, Refined Non-rigid Registration of a Panoramic Image Sequence to a LiDAR Point Cloud, in: U. Stilla, F. Rottensteiner, H. Mayer, B. Jutzi, M. Butenuth (Eds): Photogrammetric Image Analysis, Springer Lecture Notes in Computer Science 6952, 2011, pp. 73-84.

B.J. Beers, Produktion und Anwendung von 2- und 3-dimensionalen panoramischen Bildern, at: Mobile Mapping 2011, FHNW Muttenz, Switzerland, 16.2.2011.

B.J. Beers, Generation and use of 3D depth panoramic images in large scale mobile mapping, at: 7th International Symposium on Mobile Mapping Technology, Cracow, Poland, 14.6.2011.

B.J. Beers, Collection and application of 2D and 3D panoramic imagery, at: 53rd Photogrammetric Week, Stuttgart, Germany, 9.9.2011. 

Jochem van Lierop. Feature Detection Comparison on Panoramic Images. Report, Department Computer Science, Utrecht University.

R. Veltkamp. Reconstructing the world from panoramic images.  In: Looking at the future of games, p. 31. 2010.

Vidart:

N.P. van der Aa, X. Luo, G.-J. Giezeman, R.T. Tan and R.C. Veltkamp. Utrecht Multi-Person Motion (UMPM) benchmark: a multi-person dataset with synchronized video and motion capture data for evaluation of articulated human motion and interaction. In Proceedings of the Workshop on Human
Interaction in Computer Vision (HICV),
2011. 

Dennis Grootendorst, Using DAISY for Dense 3D Reconstruction based onWide-baseline Uncalibrated Stereo Images, MSc thesis Department of Information and Computing Sciences, Utrecht University, The Netherlands, August 2011.

Frank Evers. 2D Pose Estimation in the Restaurant of the Future, MSc thesis Department of Information and Computing Sciences, Utrecht University, The Netherlands, March 2012.

Jeffrey Resodikromo, Markerless 3D Pose Estimation, MSc thesis Department of Information and Computing Sciences, Utrecht University, The Netherlads, August 2012.

Tim de Jager, Automatic Rigging with Pinocchio, report Department of Information and Computing Sciences, Utrecht University, The Netherlands.

Dennis Grootendorst, Performance of Wide-baseline Matching Using DAISY, report Department of Information and Computing Sciences, Utrecht University, The Netherlands.

N.P. van der Aa, X. Luo, G.J. Giezeman, R.T. Tan, and R.C. Veltkamp ,Utrecht Multi-Person Motion (MPM) Benchmark. Technical report UU-CS-2011-027, Utrecht University.

N.P. van der Aa, D.S. Grootendorst, B.F. Böggemann and R.T. Tan, Comments on 'Consistent Depth Maps Recovery from a Video Sequence'. Technical report UU-CS-2011-014, Utrecht University.

Rajat Anantharam, Background image subtraction using multi-view geometry for wide baseline image. Master thesis Department of Information and Computing Sciences, Utrecht University, The Netherlands.

Geerten Doornenbal, Volume reconstruction and its application to tracking multiple identical rodents. Master thesis Department of Information and Computing Sciences, Utrecht University, The Netherlands.

Automatic annotation of human behavior. In: Looking at the future of games, p. 32.

CIGA:

Joost van Oijen and Frank Dignum: A Perception Framework for Intelligent Characters in Serious Games (Extended Abstract). In Proceedings of the 10th International Conference On Autonomous Agents and Multiagent Systems, pp 1249-1250, Taipei, Taiwan, 2011

Joost van Oijen, Loïs Vanhée and Frank Dignum: CIGA: A Middleware for Intelligent Agents in Virtual Environments. In Proceedings of the 3rd International Workshop on Agents for Education, Games and Simulation, AAMAS'11, Taipei, Taiwan, 2011

Joost van Oijen and Frank Dignum: Scalable Perception for BDI-Agents in Virtual Environments. In Proceedings of the 2011 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, Lyon, France, 2011

Joost van Oijen and Frank Dignum: Towards a Design Approach for Integrating BDI Agents in Virtual Environments. In Proceedings of the 11th International Conference on Intelligent Virtual Agents, Reykjavik, Iceland, 2011 

Joost van Oijen, Willem van Doesburg and Frank Dignum. Goal-based Communication using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System. In Proceedings of Second International Workshop on Agents for Games and Simulations, Toronto, May 2010.

Sound Design 

Houtkamp, J.M., Toet, A., & Werkhoven, P.  The effect of task relevant sound on user experience of computer-mediated fire fighter training. Simulation & Gaming, 2012.

Internal report:
Aanbevelingen voor de inzet van Rescue Sim ‘Virtual Training for Emergency Services', October 2011. Author M.Ritzen, Centrum voor Onderwijs en Leren, Universiteit Utrecht, supervised by J.M. Houtkamp

AGECIS:

Mari Carmen Puerta Melguizo, Frank Dignum, & Virginia Dignum (2010). Learning for Organizational Change. In Proceedings 15th International Conference of European Learning Styles Information Network, June 2010.

Mari Carmen Puerta Melguizo, Frank Dignum, & Virginia Dignum (2010). Coping with Learning Styles during Organizational Changes. In Proceedings European Conference of Cognitive Ergonomics. TU Delft.

Mari Carmen Puerta Melguizo, Jeroen Hulman, & Herre van Oostendorp (submitted). Towards an adaptive system for organizational learning: Alignment of type of task to learning style. Computers in Human Behavior.

Mari Carmen Puerta Melguizo, Jeroen Hulman, & Herre van Oostendorp (2011). Adapting to learning styles. Report Department of Information and Computing Sciences, Utrecht University.

Inge Hendriks, Joost Lorijn & Herre van Oostendorp (2011). Comparing evaluation methods. A comparative study between cognitive walkthrough and think aloud evaluations. Report Department of Information and Computing Sciences, Utrecht University.

Mari Carmen Puerta Melguizo, Frank Dignum, & Virginia Dignum (2010). Learning for Organizational Change. In Proceedings 15th International Conference of European Learning Styles Information Network, June 2010.

Mari Carmen Puerta Melguizo, Frank Dignum, & Virginia Dignum (2010). Coping with Learning Styles during Organizational Changes. In Proceedings European Conference of Cognitive Ergonomics. TU Delft.

Real Time Physics Based Motion Controllers for Animated Characters:

Geijtenbeek, T., Bogert, A.J. van den, Basten, B.J.H. van & Egges, A. (2010). Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models. In A. Egges, R. Geraerts & M.H. Overmars (Eds.), Third International Conference in Motion in Games Vol. 6459. Lecture Notes in Computer Science (pp. 11-22). Berlin, Heidelberg: Lecture Notes in Computer Science.

Geijtenbeek T., Pronost N., Egges A., Overmars M. H. (2011). Interactive character animation using simulated physics. Eurographics - State of the Art Reports.

Geijtenbeek T., Vasilescu, D., Egges A. (2011). Injury Assessment for Physics-Based Characters. Third International Conference in Motion in Games. Lecture Notes in Computer Science (pp. 74-85). Springer Verlag, Heidelberg, Germany.

Geijtenbeek, T., Steenbrink, F., Otten, E. & Even-Zohar, O. (2011). D-flow: immersive virtual reality and real-time feedback for rehabilitation. In X. Zhang, O. Au & W. Dong (Eds.), Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI '11) (pp. 201-208). New York: ACM.

T. Geijtenbeek, N. Pronost, and A. Egges.  Interactive Character Animation using Simulated Physics. State of the art report. EUROGRAPHICS 2011, to appear.

T. Geijtenbeek1 A. J. van den Bogert, B. J. H. van Basten, and A. Egges. Evaluating the Physical Realism of Character Animations using Musculoskeletal Models. MIG2010 proceedings, pp. 11-22. 2010.

Compliance

Nimwegen, C. van, Oostendorp, H. van, Modderman, J. & Bas, M. (2011). A test case for GameDNA: conceptualizing a serious game to measure personality traits. In Q. Mehdi, A. Elmaghraby, R. Moreton & R. Yampolskiy (Eds.), Proceedings of CGAMES'2011 USA (pp. 217-222). Louisville, KY, USA: IEEE.

Nimwegen, C. van, Oostendorp, H. van, Bas, M. & Modderman, J. (2011). GameDNA: Towards Game Notation for Discourse and Player Actions. In Proceedings of Mensch & Computer 2011 - Übermedien Übermorgen. Universitätsverlag Chemnitz.

Nimwegen, C. van, Oostendorp, H. van, Bas, M. & Modderman, J. (2011). GameDNA: teaming up a client, a game studio and a research department for richer game notation. In Proceedings of DiGRA 2011 Conference: Think Design Play.

Serlie, A., Modderman, J., Nimwegen, C. van & Oostendorp, H. van. (2012). Powerplay at Work: a multi-media tool for (really) measuring integrity. In Proceedings of The 8th Conference of the International Test Commission, 2012.

Nimwegen, C. van, Oostendorp, H. (2012). Special session "Measuring behavior in a game context". In Proceedings of the 8th International Conference on Methods and Techniques in Behavioral research: Measuring Behavior, Utrecht, 2012

Mobile Learning 

Lammes, S. Citizen Science for Smartphones (with R. Lenz), in Control: Vakblad voor de Nederlandse Gameindustrie, issue 29 (5), 2012, 25.

Glas, R. (2012). Citizen Science on the Move (with Ronald Lenz), European Consortium of Humanities Institutes and Centres (ECHIC) 2012 Annual Conference: 'Grand Challenges for the Humanities?', 28 February - 1 March, Utrecht.

Computer Animation for Social Signals and Interactive Behaviors

D. Reidsma and H. van Welbergen. Elckerlyc in practice - on the integration of a BML Realizer in real applications, in proceedings of the 4th international conference on INtelligent TEchnologies for interactive enterTAINment, 2011, In press.

D. Reidsma, E. Dehling, H. van Welbergen, J. Zwiers and A. Nijholt Leading and following with a virtual trainer, in Proceedings of the 4th International Workshop on Whole Body Interaction , D. England, A. El Rhalibi and A.D. Cheok (eds), University of Liverpool, Liverpool, pp. 4, 2011

D. Reidsma, H. van Welbergen and J. Zwiers Multimodal Plan Representation for Adaptable BML Scheduling, in International Conference on Intelligent Virtual Agents, IVA 2011, H.H. Vilhjálmsson, S. Kopp, S.C. Marsella and K.R. Thorisson (eds), Lecture Notes in Computer Science, volume 6895, Springer Verlag, Berlin, ISBN 978-3-642-23973-1, ISSN 0302-9743, pp. 296-308, 2011

H. van Welbergen, Y. Xu, M. Thiebaux, W.W. Feng, J. Fu, D. Reidsma and A. Shapiro Demonstrating and Testing the BML Compliance of BML Realizers, in 10th International Conference on Intelligent Virtual Agents, IVA 2011, H.H. Vilhjálmsson, S. Kopp, S.C. Marsella and K.R. Thorisson (eds), Lecture Notes in Computer Science, volume 6895, Springer Verlag, Berlin, ISBN 978-3-642-23973-1, ISSN 0302-9743, pp. 269-281, 2011

J. Zwiers, H. van Welbergen and D. Reidsma Continuous Interaction within the SAIBA Framework, in International Conference on Intelligent Virtual Agents, IVA 2011, H.H. Vilhjálmsson, S. Kopp, S.C. Marsella and K.R. Thorisson (eds), Lecture Notes in Computer Science, volume 6895, Springer Verlag, Berlin, ISBN 978-3-642-23973-1, ISSN 0302-9743, pp. 324-330, 2011

EIS

Brouwer, A.-M, Hogervorst, M. A., van Erp, J. B. F., Heffelaar, T., Zimmerman, P. H., &Oostenveld, R. (in revision Journal of Neural Engineering) Estimating workload using EEG spectral power and ERPs in the n-back task.

Pedestrian and Vehicle Traffic Interactions in a Driving Simulation Environment:

W.G. van Toll, A. Cook IV, R. Geraerts. Real-Time Density-Based Crowd Simulation. Computer Animation and Virtual Worlds, 23(1):59-69, 2012.

W.G. van Toll, A. Cook IV, R. Geraerts. A Navigation Mesh for Dynamic Environments Computer Animation and Virtual Worlds, 2012.

N. Jaklin, A. Cook IV, R. Geraerts. Real-Time Path Planning for Heterogeneous
Environments. Submitted to ICRA.

Wouter G. van Toll, Atlas F. Cook IV, Roland Geraerts. Multi-Layered Navigation Meshes. In ASCI - IPA - SIKS tracks, ICT.OPEN (ICT.OPEN 2011), 2011. This paper has received the best paper award ASCI 2011.

Wouter G. van Toll, Atlas F. Cook IV, Roland Geraerts. Navigation Meshes for Realistic Multi-Layered Environments. In IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS'11), pp. 3526-3532, 2011.

Glengarry Glen Ross 

Bosch, K. van den (2012). Buyers are Liars, Sellers are Yellers: communicating without constraints. In GATE Final Publication: Growing Knowledge for Games. Utrecht: GATE February 2012, pp 68-69 

Bosch, K. van den, Brandenburgh, A., Muller, T. J., & Heuvelink, A. (accepted for publication). Characters with Personality! In: Proceedings of the Conference on Intelligent Virtual Agents.

Muller, T. J., Heuvelink, A., Bosch, K. van den, & Swartjes, I. (submitted). Glengarry Glen Ross:
Using BDI for Sales Game Dialogues. In: Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'12). Held at: Stanford, Palo Alto, California.

Measurement of Transfer of Training 

Korteling, J.E., Oprins, E. (2012). Evaluation of a Cashier Trainer. In GATE Final Publication: Growing Knowledge for Games. Utrecht: GATE February 2012, pp 68-69 

Oprins, E & Korteling, J.E. (in press). Transfer of Gaming: effectiveness of a cashier trainer. In Y.Y. Cai & S.L. Goei (Eds) Serious Games Simulation and their applications. Singapore: CASA, Springer. 

Oprins, E., Korteling, J.E. (2012). Transfer of Gaming. Effectiviteit JUST Kassatrainer. TNO Flyer. Soesterberg: TNO Behavioral & Societal Sciences.

Oprins, E., Bloeme, D. (2012). Effectiviteitsstudie kassatrainer. TNO Werkdocument. Soesterberg: TNO Behavioral & Societal Sciences.