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About GATE

GATE final publication 2012
Results from the GATE research project
a 75 page overview (pfd 4.7 Mb)

GATE Magazine 2010
a 36-page overview of the GATE project (pdf 5.3 Mb

Research themes:
Theme 1: Modeling the virtual World
Theme 2: Virtual characters
Theme 3: Interacting with the world
Theme 4: Learning with simulated worlds

Pilots:
Pilot Education Story Box
Pilot Education Carkit
Pilot Safety Crisis management
Pilot Healthcare Scottie
Pilot Healthcare Wiihabilitainment

Knowledge Transfer Projects:
Sound Design 
CIGA 
Agecis 
CycART 
VidART
Motion Controller
Compliance
Mobile Learning
Glengarry Glen Ross
CASSIB
EIS
Enriching Geo-Specific Terrain
Pedestrian and Vehicle Traffic Interactions
Semantic Building Blocks for Declarative Virtual World Creation 
Computer Animation for Social Signals and Interactive Behaviors

Address

Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088

Acknowledgement

 ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.

Compliance

Knowledge Transfer Project
Compliance

Development and validation of a game designed to measure compliance. Using game technology to sample applicant behavior in job-related situations.

In this collaboration wherein the knowledge of two parties is combined, the main goal is to elaborate and validate a game design methodology called the Game Discourse Analysis (GDA). This methodology - an outcome of earlier research by the Utrecht University - can serve as a communication tool between the different disciplines involved in game development. The method provides a standardized description  and visualization of the information flow in a game. To analyze this method, the GDA will be put into practice during the creation process of a serious game. The topical subject chosen is "compliance" in a job related setting. Measurement of this personality trait through a dynamic instrument looks promising: the immersiveness, rich environment and the possibility of feedback help to create a realistic setting. During the project prototypes will be produced and used in several pilots to gather data and examine the effects. As a result, parties can benefit from the GDA insights in further projects.

Project Participants
Utrecht University
GITP

Contact
Dr. Herre van Oostendorp, Utrecht University
H.vanOostendorp(at)uu.nl